Tuesday, 5 April 2011

New post!

My plan for today is to work on and texture a character I modelled a month or so ago:

Here's the original concept:


Here's the 3d Model:


Hedgehog from Katie Parnell on Vimeo.


The character was designed to be a hedgehog so the centre of gravity looks a little off due to the lack of spikes.
The sculpt is mostly done, however it does need some tiny surface detail to really make it nice. Despite originally being sculpted in zbrush, I'm hoping to do both that and texturing in mudbox - using a painterly style.